Rushcremental is an incremental game with racing elements. For this project, I was contracted to produce character art and advise the lead artist on ways to improve visuals as efficiently as possible.
Character Art
The game had five different "areas," each with it's own "boss." Each headshot was completed in 5 hours or less.
Below are a collection of minor characters, each were completed in under an hour.
Art Direction
When I was brought on to the project, there was only one artist working on the game, who was creating all the art assets in inkscape. I had a couple weeks to work with the artist to suggest small changes to the game that would improve visuals without requiring an overhaul of the assets already created, and that could be replicated in inkscape.
Below is a scene from the game before I was brought on and the same scene as it currently is.
If you'd like to see a more complete view of the suggestions made, you can click here.